In 1996 − my 13th year working with them − Apple asked me to apply my product photography skills to help bring interactive product spins to their website, using their recently developed QuickTime VR (QTVR) technology.
I accepted the challenge and became one of the first professional studios - along with only about 5 others around the world at that time - to work in 360 object photography. Having an established relationship with Apple and being situated just 50 minutes away in San Francisco gave me the unique chance to work closely with Apple’s QTVR engineering team in the development of hardware and software tools for creating 360 product spins. It was an exciting, challenging, and productive time.